Ubisoft’s NFT Efforts are Off to a Rocky Start

Read the full article by Sam Reynolds here

Key Points

  • Ubisoft, along with other major game publishers, are pushing NFTs as a next-generation companion to games. But are gamers interested?

  • On-chain data shows that Ubisoft has had less than $500 in volume on its gaming NFTs

  • Ubisoft has faced immense backlash from its developers as it tries to push NFTs as a new companion for games — along with many of the world’s other larges studios.

  • Ubisoft’s much hyped in-game NFT system, which launched earlier this month on the Tezos blockchain alongside Ghost Recon: Breakpoint, hasn’t caught the interest of gamers, according to on-chain data from trackers Objkt and Rarible.

  • Ubisoft’s decision to push for in-game NFTs hasn’t been popular amongst its developers. The trade union representing the company’s Paris-based employees denounced the pivot to NFTs in a statement published earlier this week.

  • “Ubisoft has recently entered the blockchain and Non-Fungible Tokens (NFT) market. A decision that has been widely criticised by our players, bringing no improvements or benefits to our games,” the statement reads. 

  • While Ubisoft continues to push ahead with its NFT integration plans, the company behind the game S.T.A.L.K.E.R. 2: Heart of Chernobyl has decided to cancel its NFT plans based on negative feedback it received from fans. 

  • A recent survey from insight agency Opinium showed that 58% of its surveyed 197 video game developers are now beginning to use blockchain technology, with 64% saying that blockchain technology will become prevalent in video gaming within the next two years, and 53% believing that NFTs would be more common by then too.

  • But this data is for developers and not gamers themselves, so until some comprehensive data from gamers comes along, on-chain data will be the best proxy on the actual interest for NFTs in games.


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